Productions
Here are some of the productions/projects I've been a part of.
Some involved me as a technical artist and others as a solo creator,
The Last Maestro
Exploring how we might help those suffering from PTSD through an immersive music conducting experience.
Role: Technical Artist
Company: SeaMonster
Platform: Oculus Quest 1&2, Vive Focus 3
We aimed to create an experience that looked visually appealing but allowed us to have full control of the look n feel, without being dragged down by performance limitations.
Hence, This whole experience has no lighting, everything is hand-painted and all transitions happen on a shader/animation level.
I was responsible for creating all the VFX in the experience (the baton trail, butterflies etc).
I was responsible for taking the concept/illustrations and converting them to 2D/3D background planes as well as the bushes and various other parts of the environment. These were then blended via a shader to create the day/night cycle.
I also created the flowers and utilized blend shapes to mimic a blooming effect.
Zuri's Lab
Zuri’s Lab is an interactive virtual reality experience aiming to show children the true heart and spirit of science.
Role: Technical Artist
Company: SeaMonster
Platform: Google Cardboard
In this project we aimed to push the limits of google cardboard, utilizing baked lighting and low poly 3D art. I was specifically involved in creating artwork for the environment and the VFX for the teleportation.
It was challenging creating the lab boot-up sequence as we didnt have any realtime lights. We managed to make use of loading different lightmaps, to portray the different stations booting up.
In 2021 I managed to solo port this cardboard experience to the oculus quest.
Pick n Pay Super Cards
Track your collection, Unlock rewards and see your cards come to life in AR
Role: Lead Technical Artist
Company: SeaMonster
Platform: IOS, Android
This project was built in conjunction with Pick n Pay and utilzied their rewards system as incentives to collect cards.
I was the lead Technical Artist, I created the Animation State-Machine that triggered a unique animation for each card scanned.
In the minigame, I was responsible for creation of the Animation State-Machine that controlled the bowler as well as the midfielders.
I also created the VFX trails and Spawn effect on the cards.
Destination AR
Explore Cape Town using this augmented reality app, that layers digital stories and content over a map of the city.
Role: Technical Artist
Company: SeaMonster
Platform: IOS, Android
This was a POC look at how we could utilize Augmented Reality to explore the world. I was responsible for creating some of the animation and 3D art work within the app
Ackermans Live
Bring Disney characters to life in 3D with Augmented Reality and Ackermans!
Role: Lead Technical Artist
Company: SeaMonster
Platform: IOS, Android
My role in this project was to animate premade Disney characters and ensure they were optimised for video game development.
I was responsible for rigging and animating Timon & Pumbaa as well as creating the environments (Level Design) that the characters spawned into.