Resume
Gathrey Reeding
Stockholm, Sweden
Mail: gathrey.reeding@gmail.com
Cell: on request
I’m a Senior Technical Artist with a diverse range of experience across multiple platforms and technologies, including PC, Mobile, VR and AR.
Over the years, I’ve taken on numerous projects and freelance opportunities, constantly expanding my expertise in technical art,
systems design, and cross-disciplinary collaboration.
As a passionate problem-solver, I thrive on building tools, pipelines, and systems that empower teams to work efficiently and creatively.
I’ve participated in Game Jams to sharpen my skills under pressure and collaborated on various gameplay mechanics, art pipelines, and technical solutions.
Currently, I’m a Staff (Senior) Technical Artist on an MMO project, where I contribute to developing and optimizing complex systems that push creative and technical boundaries. I’m also channeling my love for quirky games and vibrant art styles into Project GoldHeart, a third-person pirate adventure that I’m building as a solo side project.
With a strong foundation in technical artistry and a drive to continuously learn, I’m always seeking new challenges to innovate and grow alongside talented teams.
checkout my Portfolio!
Experience
Senior Staff Technical Artist
Ringtail Interactive
January 2023 - present (2 years)
Led the character pipeline at Ringtail Interactive, focusing on technical animation, rigging, engine integration,
and defining core asset requirements to ensure consistency and efficiency across the project.
- Designed and implemented the 3D character pipeline, laying the technical groundwork for the character
customization system and ensuring seamless integration with the engine.
- Streamlined animation retargeting workflows, enabling efficient application of animations across
humanoid avatars with consistent quality and variable muscle constraints.
- Structured and optimized the animation process by updating rigs, creating and maintaining animator state
machines, and ensuring compatibility with engine requirements.
- Automated integration workflows and created comprehensive technical documentation, significantly improving
team efficiency and reducing dependency / bottlenecks.
- Developed custom editor tools to enhance engine integration, improve the art pipeline, and streamlining the
processes for cross-department collaboration (marketing, design, 3D, Animation, 2D, engineering).
Game Designer (Unity Generalist/Technical Artist)
Sea Monster Entertainment
June 2018 - 2023 (5 years 1 months)
Worked as part of a small (3 person) art team, responsible for all aspects from art creation to implementation and testing in-engine.
- Implemented game-ready 3D art for VR/AR games, including level design and UI creation.
- Developed Facebook AR effects and prototyped mechanics for AR/VR projects.
- Created high-poly to low-poly optimizations and 3D render walkthroughs for Sea Monster Entertainment.
Intern
Sea Monster Entertainment
Feb 2018 - May 2018 (4 months)
Education
Friends of Design - Academy of Digital Arts
Game Design | Game Graphics | Multimedia
2017 - 2017
Eduvos
Bachelor of Arts - BA, Psychology
2012 - 2016
Eduvos
English Major, Counseling Psychology
2014 - 2016
Eduvos
Pre - Degree
2011 - 2011
Hottentots Holland High School
Matriculated
2006 - 2010
Hard Skills
Soft Skills
- Broad understanding of all areas in the Game Development pipeline
- Technical Rigging / Animation pipeline
- Animation State-Machines
- Tools development
- Core programming skills in C#
- Excellent Skill in rapid Protoyping
- Technical understanding of Game Design Documents & Writing
- In-Depth understanding of 3D pipeline & creation
- Excellent low poly & high poly 3D skills
- Good communication skills
- Excellent english speaking (Majored in english)
- Excellent understanding of team management (Agile / Async)
- Excellent listening & reflective skills
- Creative thinking
- Problem solver mindset
- Team oriented mindset
- In-Depth understanding of R&D
- Excellent time management
- Self-Suficient
Software & Technology Competencies
- Unity, C#
- Blender
- Photoshop
- Substance Painter
- Playcanvas
- AR Studio
- Sourcetree / git
- Illustrator
- Unreal Engine
- Roblox Engine
- Microsoft Suite
Honors & Awards
Top Student Award - Friends of Design
Feb 2018
Won an award for being the top student in 2017 at Friends of Design