Resume
I Create Games, in both a professional and personal capacity.
I've been using Unity3D for the past 10 1/2 years (4 years professionally) and have used this Game Engine in conjunction with other game development packages such as Blender, to create games and experiences for AR,VR, Smartphones, Web and PC.
I've created gameplay experiences as part of a team, in a technical artist / unity generalist capacity, as well as solo projects, where I built all parts of the project (UI, Programming, 3D Art, VFX, SFX, Animation 2D/3D).
Experience
Game Designer (Unity Generalist/Technical Artist)
Sea Monster Entertainment
June 2018 - Present (4 years 4 months+)
I am responsible for creating game ready 3D art for use in VR/AR games. I Implement this artwork in a technical artist capacity and I am also required to have intermediate scripting knowledge, to be able to build small prototypes on my own.
Other responsibilities that I have fulfilled in certain projects include: Level Design, Unity Animation-Graph Setup/Implementation, UI Creation/Implementation, VFX Creation/Implementation,Conceptualize Gameplay Mechanics/Objectives, Proposal Creation/Presenting, Facebook AR EffectCreations, Prototyping Mechanics for AR/VR, Photogrammetry Cleanup/Implementation, 3D 360 Walkthroughs, High-poly to Low-poly Optimisation.
I have also created a simple system using unity events. To enable fast prototypes by using Triggersto activate events when they are intersected by a player Collider or Raycast. This system allows those who cannot code, to easily mockup a scene/gameplay in unity.
This is a drag&drop system, giving the user the ability to link certain components to certain triggers and allow these components to be changed at runtime, when the player uses a Raycast or crosses over the Trigger.
Simple in design, butcomplex in what it can achieve.
Intern
Sea Monster Entertainment
Feb 2018 - May 2018 (4 months)
Education
Friends of Design - Academy of Digital Arts
Game Design | Game Graphics | Multimedia
2017 - 2017
Eduvos
Bachelor of Arts - BA, Psychology
2012 - 2016
Eduvos
English Major, Counseling Psychology
2014 - 2016
Eduvos
Pre - Degree
2011 - 2011
Hottentots Holland High School
Matriculated
2006 - 2010
Hard Skills
- Broad understanding of all areas in the Game Development pipeline
- Good Story Writing skills
- Excellent Skill in rapid Protoyping
- Technical understanding of Game Design Documents & Writing
- In-Depth understanding of 3D pipeline & creation
- Excellent low poly & high poly 3D skills
Soft Skills
- Good communication skills
- Excellent understanding of team management (Agile / Async)
- Excellent listening & reflective skills
- Creative thinking & storytelling
- Team oriented mindset
- In-Depth understanding of R&D
- Excellent time management
Software & Technology Competencies
- Unity, C#
- Blender
- Photoshop
- Substance Painter
- Playcanvas
- AR Studio
- Sourcetree / git
- Illustrator
- Unreal Engine
- Roblox
Honors & Awards
Top Student Award - Friends of Design
Feb 2018
Won an award for being the top student in 2017 at Friends of Design